Deep underground lies a reminder of Boarkind’s darkest hours.
All it takes is one little boar to dig it back up.

A block puzzler with an exploratory twist, Full Bore throws the player into an open world filled with crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.

This world is packed to the brim with secrets and hidden rooms, because when everything is made of blocks, puzzles could be anywhere.

Buy now to play

Full Bore: The First Dig

The First Dig is part one of the Full Bore saga, a 6~8+ hour puzzle adventure that
you can finish when Part Two is added on later.
You'll get both parts of the game regardless of where you buy it or for how much!

Currently available on Windows and Linux
All Humble Purchases include Steam keys (when available) and Desura keys

Have questions about The First Dig? System Reqs and more on the FAQ

Praise for Full Bore:

" If you are looking for an incredible rich world, stacks and stacks of puzzles, beautiful pixel art, and a catchy soundtrack; Full Bore is that game..."

—John Lindvay, Podcast, Ep. 102

"...the game draws you in and keeps you there. Seriously…it’s hard to stop playing this game."

—Joe Del Busso,

"Full Bore is one of the most polished games on Kickstarter at the moment [...] comparable to major games like Fez, Limbo, Bastion, and Sword & Sworcery."

—Sara Swanson,

"An attractive pixel art style, a promising-sounding team of developers, and a fun premise [...] make this one to watch."

Zeboyd Games

Full Bore In the Press


A visually engaging world that will have you hunting for story scraps and secrets.
Explore the world at your own pace as you learn how each block works.
16-bit-era pixel art with modern lighting sets a unique mood.
Fantastic blues-inspired soundtrck by Miguel Acuña and the Adjective Plural Noun.
Focus on puzzle solving and exploration, not conflict.

Soundtrack Preview:

Want to make a Full Bore video? Awesome!
Here's your official OK: WHG User Content Policy.

The Team:

Whole Hog Games is a team of three developers from Northern California who went to the same high school, went their separate ways, and then subsequently reunited to create video games!

Our programmer is Casey Carlin, a Computer Science and Computer Engineering graduate who mastered his craft at ARC System Works, (legendary creators of Guilty Gear and BlazBlue) where he worked on games such as Hard Corps: Uprising and Nurarihyon no Mago: Hyakki Ryouran Taisen.

Our Artist, Finn Beazlie, is an illustrator who combines his love of cartoons with his love of video games to give our project its whimsical style.

Our game designer is Jake Federico, a Mechanical Engineering graduate and longtime devotee of competitive gaming who combines his trade and hobby to create interesting, interlocked and fun game systems.