Go full bore!
Deep underground lies a reminder of Boarkind’s darkest hours.
All it takes is one little boar to dig it back up.
A block puzzler with an exploratory twist, Full Bore throws the player into an open world of crumbling mines, arcane ruins, and technological wonders with only curiosity to lead the way.
Help us get on Steam!
A game world made up of blocks with different properties and behaviors.
Explore the world at your own pace as you learn how each block works.
A pixel art style with a modern lighting engine to set a unique mood.
An original soundtrck by Miguel Acuña and the Adjective Plural Noun.
Focus on puzzle solving and exploration, not conflict.
Praise for Full Bore:
"Full Bore is one of the most polished games on Kickstarter at the moment [...] comparable to major games like Fez, Limbo, Bastion, and Sword & Sworcery."
—Sara Swanson, Explosion.com
"An attractive pixel art style, a promising-sounding team of developers, and a fun premise [...] make this one to watch."
"By taking chances, trying new things, and pulling together all their really great ideas and concepts, Whole Hog Games has managed to create a really solid game."
—Sam Wildman, Nerdophiles
Whole Hog Games is a team of three developers from Northern California who went to the same high school, went their separate ways, and then subsequently reunited to create video games!
Our programmer is Casey Carlin, a Computer Science and Computer Engineering graduate who mastered his craft at ARC System Works, (legendary creators of Guilty Gear and BlazBlue) where he worked on games such as Hard Corps: Uprising and Nurarihyon no Mago: Hyakki Ryouran Taisen.
Our Artist, Finn Beazlie, is an illustrator who combines his love of cartoons with his love of video games to give our project its whimsical style.
Our game designer is Jake Federico, a Mechanical Engineering graduate and longtime devotee of competitive gaming who combines his trade and hobby to create interesting, interlocked and fun game systems.