The Complete Swine
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"Game Art"
Early in Full Bore’s development, we thought that we had painted ourselves in to a corner visually. We had a look that we liked, but the clean easy-to-read block visuals that we favored while making an arcade game quickly became boring to look at when transplanted into open world. Locations were in danger of looking […]
One of the primary tools of visual design is value. “Contrast is the meaning of life” was a constant refrain of John Clapp, one of my Illustration professors at San Jose State. Contrast is any difference between one thing and another. Any difference. Humans are good at noticing differences, but our brains get confused when […]